The multiplayer is there, yes, and a lot of players will enjoy it without even touching the singleplayer, but it's not substantially different from anything that's come before. It manages to entertain, but not in a way that exceeds or even differentiates itself from the dozen-plus Call of Duty titles preceding it. Sledgehammer's latest fails to surprise or inform. But in Call of Duty: WWII, patriotism is a substitute for both scale and pathos, a bandage laid over poor (and historically misleading) storytelling and predictable mission design. Or, at least, I don't want to argue that it is here. Call of Duty: WW2 is blisteringly patriotic, at the expense of both good taste and narrative effectiveness.ĭon't get me wrong: patriotism, as a storytelling sentiment or a real emotion, isn't necessarily a problem. The Soviets, despite suffering the largest amount of casualties in the entire war, are never even mentioned. The D-Day invasion depicts only American soldiers, when in reality the decisive attack was the result of the combined efforts of American, British, and Canadian troops.
Everywhere, the perspective of Daniels-and with him, the United States-is centered to the detriment of any other perspective, or even historical accuracy. You infiltrate a Nazi garrison, steal necessary supplies for the liberation, and then.quietly exit stage left, as the Americans take over and do the real work. In the best mission in the game, you play as a woman called Rousseau, a leader of the French resistance in Paris. Yet, Call of Duty: WW2 tells a small story, and does so poorly.Īs an example: like in the better games, there are moments here where you move outside of your protagonist's perspective.
Big, nasty wars call for big, nasty stories about them, particularly ones that manage to integrate multiple perspectives into them. But the good ones manage to be told at a scale befitting their subject matter. It's not that these stories are always deeply intelligent, or artfully written-even in the best installments, they often aren't. And the franchises' best games marry that duality to stories that feel broad and carefully considered, giving the player a glimpse into war from a varied perspective. Its pitch-perfect running and shooting mechanics manage to make the player feel both flimsy and powerful, independent and yet constantly relying on AI squadmates.
#Call of duty world war 2 voice actors series
Mortality in the Call of Duty series is a tricky thing. In Call of Duty: WWII, patriotism is a substitute for both scale and pathos, a bandage laid over poor storytelling and predictable mission design. It tried to tell war stories, and it tried to tell them well. In the flood of WWII media ushered in by Spielberg's work on Saving Private Ryan and Band of Brothers, Infinity Ward's games set themselves apart by offering a broader, international perspective on the war. The harrowing setpiece manages a tricky balance: it's thrilling, while still showcasing how horrible it would have been to actually be at the Battle of Stalingrad.īefore the multi-million dollar success, before the multiplayer and the zombie modes and the turn toward contemporary politics, this is what Call of Duty was. All around you, men die-as many men as the game engines of 2003 could push onto the screen. You rush through the cramped battlefield, dodging machine gun fire as you move from cover to cover. Due to a supply shortage, though, you have no gun, and getting one takes longer than is comfortable. It's set, like all those early installments, during World War II in the sequence, your character is a Russian recruit, sent across the Volga River to attack the Germans during the Battle of Stalingrad. The best moment in any Call of Duty game might be in the franchise's very first title.